Enum ControllerElement
An enumeration of Stone controller elements See https://github.com/SnowflakePowered/stone/blob/master/spec/Controllers.md for the specification.
Namespace: Snowflake.Input.Controller
Assembly: Snowflake.Framework.Primitives.dll
Syntax
public enum ControllerElement
Fields
Name | Description |
---|---|
AxisLeftAnalogNegativeX | Leftwards movement of the left analog stick along the X axis (horizontally) |
AxisLeftAnalogNegativeY | Downwards movement of the left analog stick along the Y axis (vertically) |
AxisLeftAnalogPositiveX | Rightwards movement of the left analog stick along the X axis (horizontally) |
AxisLeftAnalogPositiveY | Upwards movement of the left analog stick along the Y axis (vertically) |
AxisRightAnalogNegativeX | Leftwards movement of the right analog stick along the X axis (horizontally) |
AxisRightAnalogNegativeY | Downwards movement of the right analog stick along the Y axis (vertically) |
AxisRightAnalogPositiveX | Rightwards movement of the right analog stick along the X axis (horizontally) |
AxisRightAnalogPositiveY | Upwards movement of the right analog stick along the Y axis (vertically) |
Button0 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons, or as a numeric pad key on certain controllers |
Button1 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons, or as a numeric pad key on certain controllers |
Button10 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons. |
Button11 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons. |
Button12 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons. |
Button13 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons. |
Button14 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons. |
Button15 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons. |
Button16 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons. |
Button17 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons. |
Button18 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons. |
Button19 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons. |
Button2 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons, or as a numeric pad key on certain controllers |
Button20 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons. |
Button21 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons. |
Button22 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons. |
Button23 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons. |
Button24 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons. |
Button25 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons. |
Button26 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons. |
Button27 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons. |
Button28 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons. |
Button29 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons. |
Button3 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons, or as a numeric pad key on certain controllers |
Button30 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons. |
Button31 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons. |
Button4 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons, or as a numeric pad key on certain controllers |
Button5 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons, or as a numeric pad key on certain controllers |
Button6 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons, or as a numeric pad key on certain controllers |
Button7 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons, or as a numeric pad key on certain controllers |
Button8 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons, or as a numeric pad key on certain controllers |
Button9 | Numbered button without semantic value. Used as a placeholder for buttons that do not fit within the other semantic buttons, or as a numeric pad key on certain controllers |
ButtonA | The conventional 'A' or confirm face button in a controller |
ButtonB | The conventional 'B' or back face button in a controller |
ButtonC | The 'C'-labeled, or 3rd button in a 6-face button layout or similar |
ButtonClickL | A depression on the left analog stick that registers a digital signal. Usually labeled as L3 |
ButtonClickR | A depression on the Right analog stick that registers a digital signal. Usually labeled as R3 |
ButtonGuide | A guide button featured on modern controllers that bring up a pause or guide overlay outside of the game itself |
ButtonL | The shoulder button registering a digital signal on the left side of the controller |
ButtonR | The shoulder button registering a digital signal on the right side of the controller |
ButtonSelect | The traditional 'Select' button on a conventional controller that provides auxillary functions |
ButtonStart | The traditional 'Start' button on a conventional controller that usually pauses or starts the game |
ButtonX | The conventional 'X' button in a controller |
ButtonY | The conventional 'Y' button in a controller |
ButtonZ | The 'Z'-labeled or 6th button in a 6-face button layout or similar |
DirectionalE | Directional button indicating the east or rightwards direction |
DirectionalN | Directional button indicating the north or upwards direction |
DirectionalNE | Auxillary directional button indicating the northeast, or upwards and right direction |
DirectionalNW | Auxillary directional button indicating the northwest, or upwards and left direction |
DirectionalS | Direction button indicating the south or downwards direction |
DirectionalSE | Auxillary directional button indicating the southeast, or downwards and right direction |
DirectionalSW | Auxillary directional button indicating the southwest, or downwards and left direction |
DirectionalW | Direction button indicating the west or leftwards direction |
Gyroscope | A 3 axis rotation gyroscope of unspecified precision, where input can be expressed as a vector of 3 coordinates X, Y, and Z |
Keyboard | A keyboad with an unspecified amount of keys. Intended for emulated computers such as the Commodore 64 |
NoElement | No element |
Pointer2D | A pointing device that can express position in the form of a contiguous set of coordinates on a 2 dimensional cartesian plane. Examples include a mouse, or the Wii Remote IR |
Pointer3D | A pointing device that can express position in the form of a contiguous set of coordinates in 3 dimensional space. Examples include the Oculus Touch device, or the Playstation Move |
PointerAxisNegativeX | Continous leftwards movement of a pointer device on the X axis (horizontal) |
PointerAxisNegativeY | Continous downwards movement of a pointer device on the Y axis (vertical) |
PointerAxisNegativeZ | Continous backwards movement of a pointer device on the Z axis |
PointerAxisPositiveX | Continous rightwards movement of a pointer device on the X axis (horizontal) |
PointerAxisPositiveY | Continous upwards movement of a pointer device on the Y axis (vertical) |
PointerAxisPositiveZ | Continous forwards movement of a pointer device on the Z axis |
RumbleBig | A large rumble action (usually through the larger of two rumble motors in a controller |
RumbleSmall | A smaller rumble action (usually through the smaller of two rumble motors in a controller |
Touchscreen | A touch sensitive surface of unspecified size and precision, where input can be expressed as a non-contiguous matrix of coordinates on a 2 dimentional cartesian plane. However, most touchscreens in video game controllers are only concerned with a single matrix due to the lack of multi-touch |
TriggerLeft | An analog shoulder trigger, able to be depressed smoothly with varying degrees of pressure from undepressed (0%) to fully depressed (100%), on the left side of the controller, usually marked L2 |
TriggerRight | An analog shoulder trigger, able to be depressed smoothly with varying degrees of pressure from undepressed (0%) to fully depressed (100%), on the right side of the controller, usually marked R2 |