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Enum ControllerElementType

Every Stone controller element can have one of any of the following types. This means a face button can be treated as a directional button, etc, and serves as hinting outside of the semantic meaning of the element keys themselves to the consumer.

Namespace: Snowflake.Input.Controller
Assembly: Snowflake.Framework.Primitives.dll
Syntax
public enum ControllerElementType

Fields

Name Description
AxisNegative

An axis that decreases in value on the number line. For example, analog stick movement towards the left, or towards the backwards direction.

AxisPositive

An axis that increases in value on the number line. For example, analog stick movement towards the right, or towards the forward direction.

Button

A button, usually with a switch or dome that can be depressed on the controller, exclusing directional buttons

Directional

A directional button or D-pad button representing one of 8 cardinal directions

Gyroscope

A 3 axis rotation gyroscope of unspecified precision, where input can be expressed as a vector of 3 coordinates X, Y, and Z

Keyboard

A keyboard of an unspecified amount of keys. Intended for special-case keyboard handling for consumers

Null

This element does not exist. Intended for internal use for consumers

Pointer

A pointing device that can express position in the form of a contiguous set of coordinates on a multi-dimensional cartesian plane. Examples include a mouse, or the Wii Remote IR for 2D.

PointerAxisNegative

A pointer axis that increases in value on the number line, where the pointer device itself is not limited to axis-based representation. For example, continous left mouse movement.

PointerAxisPositive

A pointer axis that increases in value on the number line, where the pointer device itself is not limited to axis-based representation. For example, continous right mouse movement.

Rumble

A rumble motor that shakes the controller

Touchscreen

A touch sensitive surface of unspecified size and precision, where input can be expressed as a non-contiguous matrix of coordinates on a 2 dimentional cartesian plane. However, most touchscreens in video game controllers are only concerned with a single matrix due to the lack of multi-touch support.

Trigger

An analog shoulder trigger, able to be depressed smoothly with varying degrees of pressure from undepressed (0%) to fully depressed (100%), usually marked L2 or R2

Extension Methods

ControllerElementTypeExtensions.ToString()
In This Article
  • Fields
  • Extension Methods
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