ENUM
ControllerElement
Stone-defined semantic Controller Elements. A Controller Element is a semantic name given to a capability of a defined Stone controller layout.
- enum ControllerElement {
- # No element
- # The conventional 'A' or confirm face button in a controller
- # The conventional 'B' or back face button in a controller
- # The 'C'-labeled, or 3rd button in a 6-face button layout or similar
- # The conventional 'X' button in a controller
- # The conventional 'Y' button in a controller
- # The 'Z'-labeled or 6th button in a 6-face button layout or similar
- # The shoulder button registering a digital signal on the left side of the
- # controller
- # The shoulder button registering a digital signal on the right side of the
- # controller
- # The traditional 'Start' button on a conventional controller that usually pauses
- # or starts the game
- # The traditional 'Select' button on a conventional controller that provides
- # auxillary functions
- # A guide button featured on modern controllers that bring up a pause or guide
- # overlay outside of the game itself
- # A depression on the left analog stick that registers a digital signal. Usually
- # labeled as L3
- # A depression on the Right analog stick that registers a digital signal. Usually
- # labeled as R3
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit
- # within the other semantic buttons,
- # or as a numeric pad key on certain controllers
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit
- # within the other semantic buttons,
- # or as a numeric pad key on certain controllers
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit
- # within the other semantic buttons,
- # or as a numeric pad key on certain controllers
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit
- # within the other semantic buttons,
- # or as a numeric pad key on certain controllers
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit
- # within the other semantic buttons,
- # or as a numeric pad key on certain controllers
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit
- # within the other semantic buttons,
- # or as a numeric pad key on certain controllers
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit
- # within the other semantic buttons,
- # or as a numeric pad key on certain controllers
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit
- # within the other semantic buttons,
- # or as a numeric pad key on certain controllers
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit
- # within the other semantic buttons,
- # or as a numeric pad key on certain controllers
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit
- # within the other semantic buttons,
- # or as a numeric pad key on certain controllers
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit within the other semantic
- # buttons.
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit within the other semantic
- # buttons.
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit within the other semantic
- # buttons.
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit within the other semantic
- # buttons.
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit within the other semantic
- # buttons.
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit within the other semantic
- # buttons.
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit within the other semantic
- # buttons.
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit within the other semantic
- # buttons.
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit within the other semantic
- # buttons.
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit within the other semantic
- # buttons.
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit within the other semantic
- # buttons.
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit within the other semantic
- # buttons.
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit within the other semantic
- # buttons.
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit within the other semantic
- # buttons.
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit within the other semantic
- # buttons.
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit within the other semantic
- # buttons.
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit within the other semantic
- # buttons.
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit within the other semantic
- # buttons.
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit within the other semantic
- # buttons.
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit within the other semantic
- # buttons.
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit within the other semantic
- # buttons.
- # Numbered button without semantic value.
- # Used as a placeholder for buttons that do not fit within the other semantic
- # buttons.
- # Directional button indicating the north or upwards direction
- # Directional button indicating the east or rightwards direction
- # Direction button indicating the south or downwards direction
- # Direction button indicating the west or leftwards direction
- # Auxillary directional button indicating the northeast, or upwards and right
- # direction
- # Auxillary directional button indicating the northwest, or upwards and left
- # direction
- # Auxillary directional button indicating the southeast, or downwards and right
- # direction
- # Auxillary directional button indicating the southwest, or downwards and left
- # direction
- # An analog shoulder trigger, able to be depressed smoothly with varying degrees
- # of pressure
- # from undepressed (0%) to fully depressed (100%), on the left side of the
- # controller, usually marked L2
- # An analog shoulder trigger, able to be depressed smoothly with varying degrees
- # of pressure
- # from undepressed (0%) to fully depressed (100%), on the right side of the
- # controller, usually marked R2
- # Rightwards movement of the left analog stick along the X axis (horizontally)
- # Leftwards movement of the left analog stick along the X axis (horizontally)
- # Upwards movement of the left analog stick along the Y axis (vertically)
- # Downwards movement of the left analog stick along the Y axis (vertically)
- # Rightwards movement of the right analog stick along the X axis (horizontally)
- # Leftwards movement of the right analog stick along the X axis (horizontally)
- # Upwards movement of the right analog stick along the Y axis (vertically)
- # Downwards movement of the right analog stick along the Y axis (vertically)
- # A large rumble action (usually through the larger of two rumble motors in a
- # controller
- # A smaller rumble action (usually through the smaller of two rumble motors in a
- # controller
- # A pointing device that can express position in the form of a contiguous set of
- # coordinates on a
- # 2 dimensional cartesian plane. Examples include a mouse, or the Wii Remote IR
- # A pointing device that can express position in the form of a contiguous set of
- # coordinates in 3 dimensional space.
- # Examples include the Oculus Touch device, or the Playstation Move
- # Continous rightwards movement of a pointer device on the X axis (horizontal)
- # Continous leftwards movement of a pointer device on the X axis (horizontal)
- # Continous upwards movement of a pointer device on the Y axis (vertical)
- # Continous downwards movement of a pointer device on the Y axis (vertical)
- # Continous forwards movement of a pointer device on the Z axis
- # Continous backwards movement of a pointer device on the Z axis
- # A keyboad with an unspecified amount of keys. Intended for emulated computers
- # such as the Commodore 64
- # A touch sensitive surface of unspecified size and precision,
- # where input can be expressed as a non-contiguous matrix of coordinates on a 2
- # dimentional cartesian plane. However, most touchscreens in video game
- # controllers
- # are only concerned with a single matrix due to the lack of multi-touch
- # A 3 axis rotation gyroscope of unspecified precision,
- # where input can be expressed as a vector of 3 coordinates X, Y, and Z
- }