OBJECT

PersistEmulationSavePayload

  • type PersistEmulationSavePayload {
  • # The Relay Classic Client Mutation ID.
  • clientMutationId: String
  • # The GUID of the emulation instance to use as a handle to modify the instance.
  • instanceId: UUID!
  • # The emulation instance that was updated.
  • gameEmulation: GameEmulation!
  • # The save game that was written.
  • saveGame: SaveGame!
  • }