OBJECT

EmulationInstancePayload

  • type EmulationInstancePayload {
  • # The Relay Classic Client Mutation ID.
  • clientMutationId: String
  • # The GUID of the emulation instance to use as a handle to modify the instance.
  • instanceId: UUID!
  • # The emulation instance that was updated.
  • gameEmulation: GameEmulation!
  • }