INPUT_OBJECT

CreateEmulationInstanceInput

  • input CreateEmulationInstanceInput {
  • # The Relay Classic Client Mutation ID.
  • clientMutationId: String
  • # The name of the orchestrator to use to launch this emulation instance.
  • orchestrator: String!
  • # The `gameId` GUID of the game to create the instance for.
  • gameId: UUID!
  • # The `collectionId` of the configuration collection to use for this emulation
  • # instance.
  • collectionId: UUID!
  • # The `profileId` of the save profile to use for this emulation instance.
  • saveProfileId: UUID!
  • }