INPUT_OBJECT

UpdateGameMetadataInput

  • input UpdateGameMetadataInput {
  • # The Relay Classic Client Mutation ID.
  • clientMutationId: String
  • # The `gameId` GUID of the game to modify metadata.
  • gameId: UUID!
  • # The metadata key of the metadata to modify.
  • metadataKey: String!
  • # The new string value of the metadata.
  • metadataValue: String!
  • }