OBJECT
Game
Represents a game within an IGameLibrary.
- type Game implements Node {
- # Record metadata relating to this game.
- GameRecord! :
- # Provides access to the game's files.
- GameFiles :
- ID! :
- # The save profiles associated with this game.
- #
- # Arguments
- # saveType: A string that identifies all save profiles with the
- # same format.
- # profileId: The GUID of a specific profile.
- String, : UUID): [SaveProfile]! ( :
- # Provides access to game orchestration information for orchestrators that support
- # this game.
- GameOrchestratorQuery!]! : [
- }
- ApplyScrapeContextPayloadnull
- CancelScrapeContextPayloadnull
- CreateInstallationPayloadnull
- CreateSaveProfilePayloadnull
- CreateScrapeContextPayloadnull
- CreateValidationPayloadnull
- DeleteGameMetadataPayloadnull
- DeleteSaveProfilePayloadnull
- DeleteScrapeContextPayloadnull
- GameEmulationDescribes an instance of a game being emulated.
- GamePayloadnull
- GamesConnectionA connection to a list of items.
- GamesEdgeAn edge in a connection.
- InstallationCancelledPayloadnull
- InstallationCompletePayloadnull
- InstallationJobDescribes a single scraping job.
- InstallationPayloadnull
- InstallationStepPayloadnull
- ScrapeContextCompletePayloadDescribes the final step of the scrape context.
- ScrapeContextPayloadnull
- ScrapeContextStepPayloadDescribes one step of the payload job.
- ScrapingJobDescribes a single scraping job.
- UpdateGameMetadataPayloadnull