OBJECT

Game

Represents a game within an IGameLibrary.

  • type Game implements Node {
  • # Record metadata relating to this game.
  • record: GameRecord!
  • # Provides access to the game's files.
  • files: GameFiles
  • id: ID!
  • # The save profiles associated with this game.
  • #
  • # Arguments
  • # saveType: A string that identifies all save profiles with the
  • # same format.
  • # profileId: The GUID of a specific profile.
  • saves(saveType: String, profileId: UUID): [SaveProfile]!
  • # Provides access to game orchestration information for orchestrators that support
  • # this game.
  • orchestration: [GameOrchestratorQuery!]!
  • }