INPUT_OBJECT
DeleteGameConfigurationInput
- input DeleteGameConfigurationInput {
- # The Relay Classic Client Mutation ID.
- String :
- # The collectionId of the configuration to delete.
- UUID! :
- # If this is set, the `configuration` key in the resulting payload will retrieve
- # the specified configuration after deletion. The retrieved configuration must
- # match the configuration specified by `collectionId`, or deletion will fail. If
- # this is not set or is null, no configuration will be returned, but deletion will
- # continue if `collectionId` exists in the configuration store.
- RetrieveGameConfigurationInput :
- }