INPUT_OBJECT

DeleteGameConfigurationInput

  • input DeleteGameConfigurationInput {
  • # The Relay Classic Client Mutation ID.
  • clientMutationId: String
  • # The collectionId of the configuration to delete.
  • collectionId: UUID!
  • # If this is set, the `configuration` key in the resulting payload will retrieve
  • # the specified configuration after deletion. The retrieved configuration must
  • # match the configuration specified by `collectionId`, or deletion will fail. If
  • # this is not set or is null, no configuration will be returned, but deletion will
  • # continue if `collectionId` exists in the configuration store.
  • retrieval: RetrieveGameConfigurationInput
  • }