INPUT_OBJECT

DeleteGameMetadataInput

  • input DeleteGameMetadataInput {
  • # The Relay Classic Client Mutation ID.
  • clientMutationId: String
  • # The `gameId` GUID of the game that owns the metadata to delete.
  • gameId: UUID!
  • # The metadata key of the metadata to delete.
  • metadataKey: String!
  • }